Sound designer & composer specialising in spatial audio for immersive experiences. I combine methods from theatre, film, games & interaction design with a deep passion for spatial aesthetics, storytelling and the emotional value of sound.
A regular audio director at Copenhagen based XR studio MAKROPOL, my work ranges from 3D audio in Cinematic VR to multichannel spatial audio in interactive and experiential pieces.
When not collaborating on XR experiences, I also do sound and music for non-immersive media. I hold a professional bachelors degree in sound design from Sonic College.