IMMERSIVE SOUND DESIGN
& COMPOSITION

 

S E L E C T E D

P O R T F O L I O

HUSH
Havfolket Kalder Mørknet Vand
Dir. by Vibeke Bryld
A Taste of Hunger VR
Dir. by Christoffer Boe & David Adler


End of Night
Dir. by David Adler

Ghost of Malawi
Dir. by Johan K. Jensen
Martyr
Dir. by Johan K. Jensen

WYRD
Dir. by Viljam Smed
DÖR
By MAKROPOL

A B O U T
M E

Sound designer & composer specialising in spatial audio for immersive experiences.  I combine methods from theatre, film, games & interaction design with a deep passion for spatial aesthetics, storytelling and the emotional value of sound.  

A regular audio director at Copenhagen based XR studio MAKROPOL, my work ranges from 3D audio in Cinematic VR to multichannel spatial audio in interactive and experiential pieces.

When not collaborating on XR experiences, I also do sound and music for non-immersive media. I hold a professional bachelors degree in sound design from Sonic College.

F R I E N D S
& C O L L A B O R A T O R S

T O O L S

LPX, Live, Reaper, Pro Tools, QLab, Wwise, C#, Unity, FB360 Spatial Workstation, Resonance Audio